Those ten points don't go very far when it costs five to make any significant advance in any given stat.īetter equipment is hard to come by, too, and moving up to an improved weapon isn't just a matter of having the gold to buy it it also means spending learning points to augment your strength or agility before you can even equip it, and that means leveling up.
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Instead, you get a handful of additional hit points, plus ten learning points you can spend augmenting your strength, dexterity, and mana or acquiring new skills by training with non-player characters you'll encounter. To make matters worse, your character doesn't improve a whole lot with each new level your stats and skills don't increase at all. That's largely because it's hard to come by monsters your weakened hero can handle you have to avoid the tougher ones, and you eventually reach a point where you've killed most of the weaker ones and have to spend considerable time just hunting for more. New levels are scarce, especially in the first several hours of the game. You'll have to rebuild the hero from scratch to get to the game's good stuff, and that can take quite a while. You begin the game as the same hero-without-a-name from the original Gothic, but your ordeal has left you weak and without weapons or armor - in other words, a typical first-level RPG character. That's Gothic II's biggest problem: it's simply slow going. When they're too few-and-far between, it can be a slog. An RPG that keeps those perks coming steadily (without ever becoming too easy) is an entertaining game. Players experience a world where every decision has consequences.Ī huge part of the fun of a good role-playing game is "leveling up" - improving your character's skills and stats, buying new weapons and armor, and trying them out in the field. Much like Gothic, the NPCs in Gothic II remember how players behave and react accordingly. Pickpockets can be very successful, but the risks are greater. The developers at Piranha Bytes focused on improving the AI of non-player characters - monsters present more of a challenge in Gothic II - and drastically changed the thief system. The economy in Gothic II is depressed and, with merchants demanding outrageous prices for weapons, players may choose to forge their own blades and save money. Three different guild factions - the paladins, the mages, and the dragonslayers - exist, and players must choose only one. A civil war rages between the ex-convicts, the militia, and the evil orcs.
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Gothic II returns players to Khorinis, but the magical barrier around the mines has been removed and players are free to explore the entire island of Myrtana.